Progress on the new game will slow down for a week or so as we are going to prepare a version of seaglass (our first iPhone game) for the new Mac app store. Tony is basing this off the code and graphics from the iPad version of the game. Since the game is locked to a vertical iPad display mode, the graphics will have to be reduced by around 1/3rd in order for the game to fit on most monitors. Hmm, I guess we better figure out the height of all common mac / macbook displays. I'm not sure what is in the SDK for these mac apps, maybe there is built in display scaling - that would be handy.
I don't think game centre will be available at launch, but we will have the code ready to support it when it is inevitably added to the app system at some point.
Check out seaglass on the app store: http://itunes.apple.com/us/app/seaglass/id333188618
Speaking of Seaglass, we saw a slight bump in the number of downloads after we changed the look of the icon (and upped the resolution) - I'm glad we got rid of the big green "S" icon, the new one looks more interesting, and a lot snazzier. It's hawt.
Oh, and someone has completely blasted my high score in seaglass on gamecentre, and I don't have a hope of getting back to the top of the table. The #1 score is currently 170799 () - my score is only 43,625, and that was me really trying! Still it's still a lot better than Tony the programmers EXTREMELY SUSPICIOUS 18000 points.... no one else on the high score table has 000 at the end of their score, what's going on here? Could he have just typed it in to the database by hand???