All of the levels we are shipping with have been created, we are testing and refining for difficulty now and will submit to the app store soon.
An interesting feature we have added is the ability to launch the app from a weblink (or a qr code, 2d barcode thing) - this will launch the game with a downloaded level specific to the link, so we can easily add challenge levels without an app store release, also we can make custom levels that are unique to websites we like. exciting!
A game development blog, with insight of the whole development process behind our new iPhone game.
Wednesday, 23 March 2011
Thursday, 10 March 2011
Kill Screen
This was pretty funny... We hadn't finished making all of the levels yet but could still select a non-existant level in the stage select screen. The game still soldiered on and tried to display (probably using garbage that was in memory already) Didn't crash though!
From wikipedia:
A kill screen is a stage or level in a video game (often an arcade game) that stops the player's progress due to a programming error or design oversight. Rather than "ending" in a traditional sense, the game will crash, freeze, or behave so erratically that further play is impossible.
From wikipedia:
A kill screen is a stage or level in a video game (often an arcade game) that stops the player's progress due to a programming error or design oversight. Rather than "ending" in a traditional sense, the game will crash, freeze, or behave so erratically that further play is impossible.
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