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Showing posts with label speedrun. Show all posts
Showing posts with label speedrun. Show all posts

Wednesday, 23 March 2011

web levels

All of the levels we are shipping with have been created, we are testing and refining for difficulty now and will submit to the app store soon.

An interesting feature we have added is the ability to launch the app from a weblink (or a qr code, 2d barcode thing) - this will launch the game with a downloaded level specific to the link, so we can easily add challenge levels without an app store release, also we can make custom levels that are unique to websites we like. exciting!

Thursday, 10 March 2011

Kill Screen

This was pretty funny... We hadn't finished making all of the levels yet but could still select a non-existant level in the stage select screen.  The game still soldiered on and tried to display (probably using garbage that was in memory already) Didn't crash though!


From wikipedia:
kill screen is a stage or level in a video game (often an arcade game) that stops the player's progress due to a programming error or design oversight. Rather than "ending" in a traditional sense, the game will crash, freeze, or behave so erratically that further play is impossible.



Tuesday, 22 February 2011

Stage select screen before and after



Here is the stage select screen, mockup and (almost) final.  We dropped the big star that was meant to represent getting all of the badges on a level and made the individual badges more specific to the tasks completed.  The background now animates and looks pretty cool!

Tuesday, 4 January 2011

We're working on a new game!

Ok. We've put the other game on hold because we came up with something that we are much more excited about making.  It's going to be a fast paced platform game for iOs (initially iPhone) Here is an early screenshot!


We'll add more development stuff to this blog as we go!